Teaching critical nursing skills : the influence of 3D virtual world simulation in a mock code scenario

Material Information

Title:
Teaching critical nursing skills : the influence of 3D virtual world simulation in a mock code scenario
Series Title:
Barry University Dissertations -- College of Nursing and Health Sciences
Creator:
Smith, Lisa G.
Place of Publication:
Miami, Fla.
Publisher:
Barry University
Publication Date:
Language:
English
Physical Description:
xiii, 154 leaves ; 28 cm

Thesis/Dissertation Information

Degree Disciplines:
Nursing

Subjects

Subjects / Keywords:
Nursing -- Study and teaching -- United States ( lcsh )
Nursing students ( lcsh )
Three-dimensional imaging ( lcsh )
Genre:
Academic theses ( lcsh )

Notes

Abstract:
Background: Educational methods are changing based on the learning needs of the 21st century student. Traditionally, students perform simulation activities on mannequins in a laboratory setting. However, because of technological advances, simulations can be conducted in settings called virtual worlds. Nursing is challenged with developing methods that address critical skills to achieve competence in nursing. Other disciplines have used high fidelity (HF) and virtual reality as an effective method to simulate critical skills. Nursing uses high fidelity to simulate critical skills but is unable to justify the effectiveness of virtual reality as an educational approach. Purpose: To determine if a 3D virtual world (VW) simulation was an effective learning method for simulating critical nursing skills. This study explored nursing student satisfaction, self-confidence, and how important simulation design factors are with high fidelity and virtual reality simulation methods in a mock code scenario. Theoretical Framework: This study used Situated Cognition Framework by Paige and Daley. Methods: This was a descriptive, quasi-experimental single group nonrandomized design with subjects as their own controls. Data were collected from a convenience sample of 59 second-year associate degree nursing students between the ages of 20 to 61 from a state college in southeast Florida. Results: Students were more satisfied with the HF simulation than with the virtual simulation. However, students with prior gaming experience were more satisfied with the virtual simulation than students with no prior gaming experience. Student self-confidence was not significantly different between the high-fidelity and virtual simulation platforms. And finally, there was not a significant difference in overall importance of simulation design factors between the high-fidelity and the virtual simulation platforms. Conclusions: Although student satisfaction with virtual simulation was not as high as it was with high-fidelity simulation, the virtual satisfaction scores were strong. Also, satisfaction with virtual simulation was not affected by age or ethnicity. Because virtual simulation remains an emerging platform, a 3D VW may be an appropriate platform for nursing education simulations. This method should continue to be explored for effectiveness and appropriate use in nursing education curriculum.
Thesis:
Thesis (Ph.D.)--Barry University, 2012.
Bibliography:
Includes bibliographical references (leaves 121-132).

Record Information

Source Institution:
Barry University
Holding Location:
Barry University Archives and Special Collections
Rights Management:
Copyright Lisa G. Smith. Permission granted to Barry University to digitize, archive and distribute this item for non-profit research and educational purposes. Any reuse of this item in excess of fair use or other copyright exemptions requires permission of the copyright holder.
Resource Identifier:
RT79.S65 2012_SmithLisa ( BU-Local )
Classification:
RT79.S65 2012 ( lcc )

BUDC Membership

Aggregations:
Barry University
Theses and Dissertations